Red Dead Redemption II
Title: Multiplayer Technical Game Designer
DEC 2014 - FEB 2019
My first shipped title as a pro. During my four years with Rockstar I worked on a variety of systems for RDR2 Online, which changed drastically several times during development, but my primary responsibilities were the systems governing player-owned horses in multiplayer (customization, summoning, stabling, various gameplay interactions), script-side networking back-end for shops and inventory systems, and some of our instanced competitive game modes and content. I also provided a lot of general support and bug fixing help on singleplayer content leading up to ship.
I can’t speak too much about development due to Rockstar’s NDA standards, which are exacting, but I can say tech-wise that RDR2 was developed in Rockstar’s proprietary RAGE (Rockstar Advanced Game) Engine, which utilized a C-based scripting language.